Tyranny of Dragons
When you put down a book or pause a movie, time does not lapse in your absence. In the same way when we are not playing in the campaign time does not go by. For the most part action happens much faster in Faerun than at the game table. Each round of combat represents about 6 seconds of time in Faerun.
There are a few exceptions:
- Travel Sometimes especially if encounters do not occur, there is little point in making travel take time, Time lapses roughly according to the overland movement rates
- Montage represents a significant amount of time in Faerun spent training or working toward a goal that need not include all of the players or a minute by minute or even day by day skill check. Most of this will be done as Down Time but conceivably could be a part of an adventure.
- Resting Short rests or Long rests need not be at the end of a game session, however keep in mind that 1 hour of time passes in Faerun when characters take a short rest and (except for elves) 8 hours passes during a long rest.
- Down Time represents several possible things that characters do if they are not on a mission including some Guided NPCs.